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Re: Brockway C666 Crane

Posted: Tue Dec 14, 2021 8:40 am
by jhamm
Hey,
that is impressive!
After the CCKW the next beautifull Model. :clap:

Re: Brockway C666 Crane

Posted: Wed Dec 15, 2021 9:20 pm
by RiskyR
Tiger6 wrote:So, nearly been at this for 18 months on and off... Chassis is printed and running, time get the rest of it modelled while its too cold to print stuff:
Brockway C666-2.JPG
Looks very cool! Something different and I like it ;)

Re: Brockway C666 Crane

Posted: Sat Jan 08, 2022 9:17 pm
by Tiger6
IMG_20220108_204219.jpg
IMG_20220108_204208.jpg
IMG_20220108_204150.jpg
IMG_20220108_204011.jpg

Re: Brockway C666 Crane

Posted: Sun Jan 09, 2022 12:47 am
by c.rainford73
Very nice job :clap:

Re: Brockway C666 Crane

Posted: Sun Jan 09, 2022 8:39 am
by RiskyR
Looks good!

Just wondering - what software do you use for your design work?

Re: Brockway C666 Crane

Posted: Sun Jan 09, 2022 10:09 am
by jhamm
Excellent :thumbup:

Re: Brockway C666 Crane

Posted: Sun Jan 09, 2022 4:42 pm
by Tiger6
RiskyR wrote:what software do you use for your design work?
Fusion 360.

Re: Brockway C666 Crane

Posted: Mon Jan 10, 2022 12:04 pm
by Will01Capri
Tiger6 wrote:
RiskyR wrote:what software do you use for your design work?
Fusion 360.
Its a great piece of software and Martin puts it to good use.
This crane is simply awesome and i can't wait to see it running

Re: Brockway C666 Crane

Posted: Tue Jan 11, 2022 6:36 pm
by RiskyR
Tiger6 wrote:
RiskyR wrote:what software do you use for your design work?
Fusion 360.
You've got some skills! I've been trying to build a cast hull of a M4A1 in Fusion360, but can't get it to look as I want to... maybe I just need some practise :shh:

Re: Brockway C666 Crane

Posted: Tue Jan 11, 2022 9:37 pm
by Tiger6
Creating complex curved surfaces in the solid modeller is something I have struggled with - F360 lacks a lot of the more advanced surfacing functionality in the various CAD software I used in the day job over the years.
I think they want you to use the 'Form' functionality for more complex shapes which is more like how I understand packages like Blender and 3ds Max work, but thats not a method of modelling I am used to.