Why no "real" combat?

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Wizzard033
Corporal
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Joined: Thu Sep 30, 2010 4:51 am
Location: Lubbock, Texas

Re: Why no "real" combat?

Post by Wizzard033 »

I agree those are valid arguments, but I think probably the best part of the "Laser Tag" system are the affects you can have when a hit is registered. I especially like the Elmod's ability to imitate combat damage like a track hit or engine problems. I believe in the future we will see much more sophisticated simulations. I think each tank should have a "projectile" code relative to the power of the weapon and each side of every tank should have a predetermined armor value so that damage can be calculated. Then random or predetermined damage could be simulated.

If I only understood PC programming :think:
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