Hey, when my turret traverse ESC is plugged directly into the receiver, I a graded response in speed the more I deflect the stick.
However when the ESC is plugged into the TCB it’s like there are only two distinct speeds, slow and fast, with nothing in between.
Is this designed this way on purpose, and is there any way around it without bypassing the TCB?
Turret speed control
Re: Turret speed control
Hi Jib, there is usually no difference between just plugging the ESC into your receiver and using the TCB, except in the case where you are using Turret Stick triggers, which you are. Then the range of control from the turret stick on your transmitter is compressed, because the extremes of the stick movement are reserved for triggering things at those edge/corner positions. You still get the full range (in ESC language this is from 1000 to 2000 uS), but it happens over a shorter length of movement of your stick. Effectively the resolution is lowered. Another confounding factor when using turret stick triggers, is that a small delay is introduced before turret stick movements away from center are processed. The idea here is that, if for example you have some trigger in the top left corner, you can move your turret stick quickly to that corner, and if you move it within that small delay, you will trigger the function without actually moving the turret or the barrel. This is especially important if you have some function like cannon fire on a turret trigger, it would be annoying to always be moving the turret before you could reach the trigger to fire the cannon. However, the drawback of course is that when you actually are wanting to move the turret, nothing happens at first until that delay expires, and by then your thumb has probably gotten quite away from center, at which point it is going to make the turret move very quickly. You can read more about this delay here, and you can adjust it (or disable it completely) on the Functions tab in OP Config.
These are some of the inherent drawbacks of using a turret stick trigger, and I personally prefer to avoid it entirely. It is given as an option for those with lower-end radios, but with a model such as the one you have it might be worth it to use a radio with an adequate number of physical switches. If no turret stick triggers are defined, then the decreased resolution and the delay are all removed, and the TCB basically just acts like a pass-through of the turret channel from your receiver, so it should behave the same.
The other thing which I'm sure is not the issue here, but you can double-check anyway, is to verify that you don't have any Turret Rotation speed limits set in OP Config (see the Motors tab).
These are some of the inherent drawbacks of using a turret stick trigger, and I personally prefer to avoid it entirely. It is given as an option for those with lower-end radios, but with a model such as the one you have it might be worth it to use a radio with an adequate number of physical switches. If no turret stick triggers are defined, then the decreased resolution and the delay are all removed, and the TCB basically just acts like a pass-through of the turret channel from your receiver, so it should behave the same.
The other thing which I'm sure is not the issue here, but you can double-check anyway, is to verify that you don't have any Turret Rotation speed limits set in OP Config (see the Motors tab).
NO SUPPORT THROUGH PM - read why
Re: Turret speed control
So if the resolution is decreased, do you think I could alleviate the issue by make a custom curve to make the stick move through that range slower than it would with a traditional differential curve?
I’m not sure if I’m putting this into works correctly. I know what I’m thinking in my head, but I’m not sure if I’m saying it right. I’m going to play around with the curve.
Right now I need the stick because I’m using all 9 positions for triggered. If you are looking at the left control stick:
User sound one volume up User sound two
Smoke toggle Stop volume change Headlight toggle
User sound four Volume down User sound five
I’m already using my other channels (of which there are 16) for other things, so I can spare a channel just for these functions.
Is there maybe a better way to lay these out than what I’m doing?
On Elmod you can use one of the rotary dials to switch between controlling the turret with the left stick, or triggering sounds/functions with the stick. So like if the dial is all the way to the left you get a certain set of functions on the left stick, if it’s in the center you control the turret, if it’s all the way to the right you get a different set of functions with the left stick. Is there any way to do something like this here?
Sounds like probably the easiest solution to my problem is to fiddle with the curves, so I’ll start there and see if that gets me anything.
I’m not sure if I’m putting this into works correctly. I know what I’m thinking in my head, but I’m not sure if I’m saying it right. I’m going to play around with the curve.
Right now I need the stick because I’m using all 9 positions for triggered. If you are looking at the left control stick:
User sound one volume up User sound two
Smoke toggle Stop volume change Headlight toggle
User sound four Volume down User sound five
I’m already using my other channels (of which there are 16) for other things, so I can spare a channel just for these functions.
Is there maybe a better way to lay these out than what I’m doing?
On Elmod you can use one of the rotary dials to switch between controlling the turret with the left stick, or triggering sounds/functions with the stick. So like if the dial is all the way to the left you get a certain set of functions on the left stick, if it’s in the center you control the turret, if it’s all the way to the right you get a different set of functions with the left stick. Is there any way to do something like this here?
Sounds like probably the easiest solution to my problem is to fiddle with the curves, so I’ll start there and see if that gets me anything.
Re: Turret speed control
Yeah, you can experiment with a curve and see if that helps, maybe it will. I don't have a suggestion for any better layout, it's no so much which position what is in, but rather, whether you are using the turret stick triggers at all, or not.
I would certainly examine your trigger function list and see if you really do need that many discrete actions. Maybe you do, but remember, you can always have a single trigger perform multiple functions. Maybe you have some that could be consolidated. Note also the TCB can handle up to 9 positions on a single aux channel switch. Of course most transmitters don't come with switches with more than 3 positions, but some have modded their radios to add more positions, or the same thing can be created virtually by fancy mixes, if your transmitter software has the ability. In fact, it's worth examining the mixing/virtual channel/programming abilities of your radio in general, in some cases logic on the transmitter can replace logic on the TCB and reduce the number of channels you have to devote to perform some kind of task.
What you describe of the Elmod is an interesting idea and would be the best solution. Unfortunately I wasn't clever enough to have thought of that when I was programming all this so no, that's not currently an option. It could be added, but it's a bigger modification than I have time for. I will add it to my list of things to consider for a rainy day, but I can't promise if or when it will happen.
I would certainly examine your trigger function list and see if you really do need that many discrete actions. Maybe you do, but remember, you can always have a single trigger perform multiple functions. Maybe you have some that could be consolidated. Note also the TCB can handle up to 9 positions on a single aux channel switch. Of course most transmitters don't come with switches with more than 3 positions, but some have modded their radios to add more positions, or the same thing can be created virtually by fancy mixes, if your transmitter software has the ability. In fact, it's worth examining the mixing/virtual channel/programming abilities of your radio in general, in some cases logic on the transmitter can replace logic on the TCB and reduce the number of channels you have to devote to perform some kind of task.
What you describe of the Elmod is an interesting idea and would be the best solution. Unfortunately I wasn't clever enough to have thought of that when I was programming all this so no, that's not currently an option. It could be added, but it's a bigger modification than I have time for. I will add it to my list of things to consider for a rainy day, but I can't promise if or when it will happen.
NO SUPPORT THROUGH PM - read why
Re: Turret speed control
Yeah I’ll play around with the transmitter and see what I can do, and look into virtual channels and stuff. I think I’ve only scratched the surface of what my transmitter can do, so I’ll dig in there eventually.
Thanks!
Thanks!
Re: Turret speed control
Here’s what I did with my Elmod Fusion Pro and Radiomaster. I looked up the turret speed online and used my radio parameters to adjust the turret speed.
https://youtube.com/shorts/AEsyAeHH48E? ... Pzf4ML9lUu
Sent from my iPhone using Tapatalk
https://youtube.com/shorts/AEsyAeHH48E? ... Pzf4ML9lUu
Sent from my iPhone using Tapatalk
Re: Turret speed control
Yeah I was able to achieve 9 seconds/360° by lowering the turret max speed to 67% in OpConfig
I also looked up how to multiplex two 3 position switches to create a 9 position switch channel, so tomorrow if I can get time I should be able to move all of the turret stick functions to switches. Looking forward to the results!
I also looked up how to multiplex two 3 position switches to create a 9 position switch channel, so tomorrow if I can get time I should be able to move all of the turret stick functions to switches. Looking forward to the results!