The saga is over, after 12 months of trying to get an explanation as to why my Tiger would not operate at full power, I turned to the Panzerketten forum, one of the Elmod tecchies is a moderator there. After describing my problems he posted this response...
It just so happens that Jake also saw my post and contacted me by PM, with a few suggestions. It looks as though my tank is just over the weight limit (it weighs around 13lbs, 18kgs was a typo on my part). After trying a few things I did this:Hello Rob!
I read your message several times and finally I found the nub of the matter! Your Tiger is too heavy!!
The Tank Module simulates mass inertia. It's because a usual RC tank has a way higher power-mass-ratio than a 1:1 tank, so it accelerates much too fast. To compensate this, the Tank Module accelerates slowly.
On the other side the torque-voltage-characteristic of an common electric motor is adverse. The torque is very low on low voltage which is necessary for slow run.
The parameters of the module are set in a way which fits for 99% of the 1:16 tanks which weight around 4kg to 8kg.
In your case, the starting voltage is much too low and raises too slowly. It results in the point that it takes several seconds for the tank to move at all. The RX14 just sets the motor voltage to the point that corresponds to the stick position of the radio without a delay. I'm pretty sure, your tank only moves when using the RX14l when the stick is in the upper most position.
To keep it short: the Tank Module isn't ment to be used with an 18kg tank. There are plans for a "heavy metal" version for tanks like yours but there is no fixed date for the release. The parameters may be theoretically set to reduce the mass inert simulation but it cannot be guaranteed that the ESCs will be able to take that.
Cheers,
Darky
I charged up another battery.
Put the jumpers on WW2 German Metal Gearbox settings. (101)
Ran the tank.
No torque in the motors at all. It gave all the signs of a flat battery in minutes and the tank would not move. This is what it has been doing since day 1. Even tried an 8.4v battery with no luck.
then,
I did not recharge the battery.
Put the jumpers on 000. Fun tank
The tank ran perfectly. Full power, still get momentum, inertia, and it will climb over anything. The battery lasts forever too.
So,
I only get full power when jumpers are 000? This explains all of the power problems that I have been getting. The other jumper settings will not allow the tank to run.
Without forums I would have been dead in the water, it has only been due to access to the pooled knowledge that exists out there that I have been able to get a solution. So, if your Elmod tank drains batteries and lacks power, pull out the first three jumpers (000) rather than (101).
A huge thanks to Jake, and to Darky.

Rob G