I have done it so often I could do it in my sleep....but it is a very steep learning curve.
Something that you will need to take on board before you start.
The tx controls are what control the tank, so as you know, push the right stick forward the tank goes forward, pull it back gently and it slowly puts the brakes on, let go of the stick and it will coast to a halt. Diagaonal positions give you wide radius turning etc.
Now, what you have to remember is that the sounds are generated depending on where the sticks are. If you move a stick then one sound has to stop, and another has to start. The tx triggers the start of a sound, it cannot stop a sound once it has started, so the sound segment that was triggered will always play for its duration regardless of where you move the stick to.
The way it does this is to store 300 millisecond sound bites. There are anything between 20-80 of these just for the engine sounds. You also need cold engine start sounds, and warm engine, as well as engine shut down. Then you have the turret, barrel, gun, mg etc etc.
Worried yet? lol
What you can also do is change the 'timing', eg so that track squeaks start occuring after the tank has pulled away, and the frequency at which the squeaks happen.
Ok, that's all theory, but you need to be aware of it as otherwise you will wonder why things are not happening as they should.
First thing. Copy the entire Elmod sound directory onto your pc hard drive, it's a simple click and drag, and that way your files are always safe in case it goes pear shaped.
Now copy that set of files into a working directory. These are the ones that you will play around with.
You only need one folder, so call it 111.
Now you need:
Some sounds.
Some sound editing software.
The following is a free downloads:
Audacity.
You can download a YT video, and you can extract the sounds using various free programs, but be careful, most have ambient background noise, talking etc. You want the cleanest highest quality you can get.
A better source is games software, eg T34vTiger, World of Tanks, or if you want a prepacked fileset, then Jakeand has a whole load on a server all ready for you. A search in the forum will find the source.
If you are using a raw sound file, then use Audacity to cut a 10 second length of sound.
Then split that into 3 ms segments. A minimum of 20, and more than 40 is rarely needed.
Save all of these segments.
Now convert them into .wav files, mono, with 8 bit sound. The Elmod manual gives the specs.
Check the files for silence using Audacity, any tiny millisecond of silence in a sound bite will reset the Elmod chip and you will hear a click. These have to be removed.
A quick way to ensure that your files are in the correct format is to use dppoweramp, as this has batch processing.
Horrified yet?
In the 111 folder there is a text document, well two actually.
The first one is a list of all of the sound bites in the folder, and the configuration for each one.
The second is an auto test prog that checks every file to ensure that they exist and that they are in the correct format.
Once you have created your sound bites, save them into 111, and check them.
Now save the folder onto the Elmod chip and test it on the tank.
Bearing in mind that I know what I am doing, it takes me several hours to create engine sounds (often it takes days), and I have still not yet perfected the art. I know what I want to create, and what I want it to sound like, but great though the tanks sound, it still isn't what I would describe as perfect.
It is however another side to the hobby that only Elmod users can indulge in, a bit like 3D modelling, whereas a Tamiya modeller can only do 2D as they can't modify anything on theirs.
I am more than happy to assist if you have any queries, so just shout. If you want to see examples, just type Wibblywobbly1 into the You Tube search box.
Rob G