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Kill Mode Smoker Effect
Posted: Sun May 09, 2010 4:39 pm
by Saxondog
I have been considering a new use for the Super Smoker,battlefield kill effect.If in an I/R battle how does someone no they are killed or any other tank is knocked out? Would an outpouring of smoke from engine grilles or hatches in a sudden cloud be a better effect? I am not an I/R tanker as mine are all Airsoft but with the development of this smoker I understand that most don't care for or need the exhaust smoker effect.So I have been considering the smoker for a kill identifier? I know that the effect it possible and that this unit at sudden full power operation will produce a large amount of smoke in 5-seconds and create a very real and noticeable effect.And from a much further distance a tank bellowing smoke from the turret,hatches or engine bay grills would be easy to see.Also much more realistic than a few flashing red L.E.D.'s. So guy's I would welcome some feedback on this idea,and welcome your comments. Thanks Blake
Re: Kill Mode Smoker Effect
Posted: Sun May 09, 2010 6:26 pm
by tankmad
Sounds like a good idea and could possibly be done by some of the electronic wizards on this site the other problem is space on a pershing or sherman fo there is no a lot of spare space even the king tiger dosn't have a lot of room but possibly enough room for a smoker Fleshy has a smoker in his pershing but its a custom made one and not the H L one.
Stevie
Re: Kill Mode Smoker Effect
Posted: Sun May 09, 2010 7:23 pm
by Saxondog
The smoker Bill@rccommand is selling is the same size as the stock smoker,just a little taller and longer.But fits in the same space in all H/L TANKS.if the tank had a stock smoker this unit will fit.cheers Blake

- Same space as stock smoker

- Asiatam Tiger Hull
Re: Kill Mode Smoker Effect
Posted: Mon May 10, 2010 11:46 am
by 971wright
Hi Phil(Blitz) Was working on this idea,dont know if he ever made it work ,the idea was to have it triggered by the DBC (I know the RC2HL has a death trigger point for sound)it could be posible to do it wiring a relay to this point to switch on the smoker.
regards pete
Re: Kill Mode Smoker Effect
Posted: Tue May 11, 2010 1:02 am
by Saxondog
I/R triggers a flashing light at max number of hits received,the same signal could trigger a switch which starts the smoker and within a few seconds this unit will produce a cloud,the problem is how to reset the smoker for the next battle? Any idea's Pete,Stevie or Frank
Re: Kill Mode Smoker Effect
Posted: Sun May 23, 2010 2:44 am
by Saxondog
This idea will have to wait,I am building a new gun system with some other members,this should be completed soon and I may find the time to pursue this idea. Blake