Panzer Meeting Engagement
Posted: Sat Mar 27, 2010 1:24 am
Hello All,
Some friends came over to enjoy a fine spring afternoon and run tanks for a bit. This backyard game is to battle accurately, well that only lasted for about 5 seconds. 6 people driving tanks, meant each had their own definition of WWII accurate. Plus the Pershing driver believes it is not nice to LED shoot at other tanks, so refuses to use a TBU most of the time. On meeting, tanks work at there highest rate of fire to gain local fire superiority. And no, you can not run away in this game and call that maneuvering.
The concept is gleaned from: "WWII tank fights, particularly meeting engagements, take place at very short ranges", Wolfgang Schneider in the book Panzer Tactics.
We also tested the new Futaba SkySport 2.4 radio and it works great in Tamiya f/o tanks and is a very cost effective solution, plus really easy to setup.
Regards, John
PS The Sherman is set on 9 hits to account for its numerical superiority in the ETO.
Some friends came over to enjoy a fine spring afternoon and run tanks for a bit. This backyard game is to battle accurately, well that only lasted for about 5 seconds. 6 people driving tanks, meant each had their own definition of WWII accurate. Plus the Pershing driver believes it is not nice to LED shoot at other tanks, so refuses to use a TBU most of the time. On meeting, tanks work at there highest rate of fire to gain local fire superiority. And no, you can not run away in this game and call that maneuvering.
The concept is gleaned from: "WWII tank fights, particularly meeting engagements, take place at very short ranges", Wolfgang Schneider in the book Panzer Tactics.
We also tested the new Futaba SkySport 2.4 radio and it works great in Tamiya f/o tanks and is a very cost effective solution, plus really easy to setup.
Regards, John
PS The Sherman is set on 9 hits to account for its numerical superiority in the ETO.