CyberBrick | Wiesel Family Development Showcase
Posted: Thu Oct 30, 2025 11:28 pm
Hi everyone, and welcome to my deep dive into the Wiesels I made/am making. I wanted to post about it for a while, but people on Makerworld seem less interested in historical accuracy, so the forum felt like the perfect place. (if im posting this in the wrong place do let me know tho!)
The design dates back to early May when I was introduced to the Cyberbrick system. I had wanted to make RC tanks for a while. Before becoming an additive manufacturing specialist (3D print engineer) at a lighting company, I officially joined 3D printing on a hobby level to make custom parts for my Panzer IV Ausf F2 (which I modded to an H). I have wanted to make an RC tank of my own for years now (originally it was a BT5 though) but was scared of the complexity of programming RC vehicles. I have finished IT bootcamps in college for Python, C#, and C++, but honestly don’t remember much besides C++ for Arduino.
So, the Cyberbrick kit seemed like the perfect time to design my own RC vehicle. Though also limiting (mainly by motor options), I chose the Wiesel as I had drawn anime for a Wiesel 1A4 Blackcops story in the past, and since then, it has probably become my favorite “tank” (I’m going to refer to it as a tank, though it’s technically a Waffenträger/AWC or sometimes referred to as a tankette). I immediately ran into my first difficulty with the hull, as the angles of the front plates are quite difficult to get right, which got me stuck quite early on. But I managed to continue after about a month with a scan of a Wiesel for reference. After this, the hull was mostly smooth sailing, with the only difficulty being figuring out how detailed I could get. I settled on 0.2mm after that, the printer doesn’t even consider it most of the time, so smaller details would be useless. I first printed the hull in one solid piece, but quickly after, I cut it up into two, with angles beneficial to printing the detail. I also switched to the Mk20 as that would be easier to print than the 1A4 but kept all 1A4 designs on hand. After that, the biggest difficulty became the tracks. The tracks of the Wiesel are absolutely tiny at 1/16 scale. It took a while to get them printable, mainly due to bed adhesion of such small parts playing a huge role. But making the layer height 0.1 and reducing the print speed on the first layer gave very satisfying, strong tracks. Though I’m still continuing development, I’m currently at version 60 or something.
https://youtu.be/v0rsa6F1uFI https://youtube.com/shorts/gpWT-79HZaQ?feature=share
After this came the more dreaded part the turret. Mainly how to move it and how to do the belts. For turret rotation, I quite quickly settled on just directly connecting it to the 180 servo, as the real life Wiesel also doesn’t have a 360° rotatable turret. But gun elevation and depression became more difficult. The original concept had it moved with a nylon cord from the hull. The cord could be pulled in or expanded by a servo moving the cannon up and down. I quickly realized what a headache that was and switched to a boom and socket design. To my excitement, this worked very well, and after a few servo mounts, I had a design I was happy with. After this came the belt, which at first I wanted to use TPU for. I quickly scratched that idea though, as TPU is kind of annoying to work with in my opinion and looked quite toyish. So I split the belt into three and rigged them up with a nylon cord, giving it a wide range of motion, which was good enough to look realistic. After this, a small test was made, and it worked great.
https://youtu.be/De9MlxCHkOA Then the biggest roadblock hit the Mk20’s gunner sight. With the ammo boxes covering it in all pictures, it was hard to get references for a realistic model. In the end, I contacted both Munster and Dresden, which allowed me to design a realistic sight after a week. I decided to add LEDs with two LED boards to give enough reach across the vehicle without having to solder. Originally, I had decided not to add LEDs to avoid making it too complex, but at this point, I was quite confident. Shortly after, I launched the Mk20 for everyone to enjoy. But after the release, I did notice some issues. Mainly, the gun wasn’t printed nicely due to how thin it was, and there were no antennas. The gun issue was solved by separating the gun and gun breach into separate objects, making the gun stand straight up instead of at an angle, and making very thin antennas to print even one with a German flag, as the Wiesel in Munster sometimes has at shows.
The design dates back to early May when I was introduced to the Cyberbrick system. I had wanted to make RC tanks for a while. Before becoming an additive manufacturing specialist (3D print engineer) at a lighting company, I officially joined 3D printing on a hobby level to make custom parts for my Panzer IV Ausf F2 (which I modded to an H). I have wanted to make an RC tank of my own for years now (originally it was a BT5 though) but was scared of the complexity of programming RC vehicles. I have finished IT bootcamps in college for Python, C#, and C++, but honestly don’t remember much besides C++ for Arduino.
So, the Cyberbrick kit seemed like the perfect time to design my own RC vehicle. Though also limiting (mainly by motor options), I chose the Wiesel as I had drawn anime for a Wiesel 1A4 Blackcops story in the past, and since then, it has probably become my favorite “tank” (I’m going to refer to it as a tank, though it’s technically a Waffenträger/AWC or sometimes referred to as a tankette). I immediately ran into my first difficulty with the hull, as the angles of the front plates are quite difficult to get right, which got me stuck quite early on. But I managed to continue after about a month with a scan of a Wiesel for reference. After this, the hull was mostly smooth sailing, with the only difficulty being figuring out how detailed I could get. I settled on 0.2mm after that, the printer doesn’t even consider it most of the time, so smaller details would be useless. I first printed the hull in one solid piece, but quickly after, I cut it up into two, with angles beneficial to printing the detail. I also switched to the Mk20 as that would be easier to print than the 1A4 but kept all 1A4 designs on hand. After that, the biggest difficulty became the tracks. The tracks of the Wiesel are absolutely tiny at 1/16 scale. It took a while to get them printable, mainly due to bed adhesion of such small parts playing a huge role. But making the layer height 0.1 and reducing the print speed on the first layer gave very satisfying, strong tracks. Though I’m still continuing development, I’m currently at version 60 or something.
https://youtu.be/v0rsa6F1uFI https://youtube.com/shorts/gpWT-79HZaQ?feature=share
After this came the more dreaded part the turret. Mainly how to move it and how to do the belts. For turret rotation, I quite quickly settled on just directly connecting it to the 180 servo, as the real life Wiesel also doesn’t have a 360° rotatable turret. But gun elevation and depression became more difficult. The original concept had it moved with a nylon cord from the hull. The cord could be pulled in or expanded by a servo moving the cannon up and down. I quickly realized what a headache that was and switched to a boom and socket design. To my excitement, this worked very well, and after a few servo mounts, I had a design I was happy with. After this came the belt, which at first I wanted to use TPU for. I quickly scratched that idea though, as TPU is kind of annoying to work with in my opinion and looked quite toyish. So I split the belt into three and rigged them up with a nylon cord, giving it a wide range of motion, which was good enough to look realistic. After this, a small test was made, and it worked great.
https://youtu.be/De9MlxCHkOA Then the biggest roadblock hit the Mk20’s gunner sight. With the ammo boxes covering it in all pictures, it was hard to get references for a realistic model. In the end, I contacted both Munster and Dresden, which allowed me to design a realistic sight after a week. I decided to add LEDs with two LED boards to give enough reach across the vehicle without having to solder. Originally, I had decided not to add LEDs to avoid making it too complex, but at this point, I was quite confident. Shortly after, I launched the Mk20 for everyone to enjoy. But after the release, I did notice some issues. Mainly, the gun wasn’t printed nicely due to how thin it was, and there were no antennas. The gun issue was solved by separating the gun and gun breach into separate objects, making the gun stand straight up instead of at an angle, and making very thin antennas to print even one with a German flag, as the Wiesel in Munster sometimes has at shows.