Marine Corps specific Abrams MEP3 build with A.I. plus Cannon Smoke + BB Firing + Barrel Recoil + 360 Degree Rotation
Posted: Thu Feb 08, 2024 7:06 am
TLDWTR (Too long, don't want to read): I will be attempting a Marine Corps specific Heng Long M1A2 Abrams (which I think is historically inaccurate) that features full artificial intelligence along with the tricky mod of getting BBs to fire while the cannon emits smoke at the same time. I can't find anyone online or youtube who has done this, so my small son and I are going to give it a shot.
More detail if interested:
I am doing a Marine Corps specific Heng Long Abrams build and will probably need a bunch of guidance and help. I am the father of a small, gifted boy who is very mature for his age and who wanted to try an RC tank. I tried to get him to look at some of the great WW2 Panzer models but he wanted to try an Abrams. We would like to eventually enter our Abrams in IR battles against other humans but use a novel artificial intelligence system to kill their tanks without ours being "hit." (Meaning that our tank will require no human control from a transmitter. It will also "learn" from every defeat it suffers.) We also want to get BB firing to work with the cannon smoke mod (along with the barrel recoil and 360 rotation mods). I don't know a great deal about HL tanks or all the specific aftermarket parts you can buy for them but if anyone knows of Marine Corps specific Abrams parts or decals, please point me to them. (I would love to locate some 1/16th scale Marine Corps decals and the Marine specific eight-barrel smoke canister launcher if I can.) I will detail the "MEP3" part of my build a bit later. Some of the mods I have done or will be trying to do, include:
1 - I won't be adding too many metal parts to our Abrams because battery run times are longer for plastic and there will be less stress on the hull. (For my small son and I as beginners, I don't see a need to go with a $1500 all metal build.)
2 - I have already reinforced the resin hull with some aluminum struts.
3 - I will probably keep the HL 7.0 MFU for now because my small son isn't really concerned with say, advanced recoil features or turnable remote weapons stations. Eventually, when A.I. is working, I will have to mate the 7.0 to an Arduino (or other) board (or emulate it).
4 - I have already added a battery charging port accessible through the top hull (Pics to follow).
5 - I have upgraded the rear smoker unit. I may upgrade it further bc even though the M1A2 does not burn extra fuel to generate smoke, I would still like the feature for my son. My eventual goal is to get the voluminous smoke similar to what comes out of RC tugboats and such (may have to be modified since they take up so much room).
6 - I have upgraded the gear train to full steel gears running on bearings. It is not the absolute best option like those found in the RC Tamiya Abrams or full metal builds, but we don't have much weight to push around either.
7 - I have left the stock speaker unit alone for now. It has four levels and is more than loud enough for us to hear on the lowest level even from 30 meters away.
8 - I upgraded the battery to a 5000 mAh unit that is NIMH. Lipo is too much of a pain for kids.
9 - I cut away the battery box so that I can have a nice flat bottom to mount everything to. This allows more room for the 360 rotation mod. It also will allow for very fast battery changes if we need to.
10 - I purchased a Tenergy TB6-B charging unit to refill the batteries. (I recharge them at 0.5 amps very slowly over hours.)
11 - I will be custom modding the BB Firing unit to give the BB's about 25% more range. (And be able to have cannon smoke while firing the BBs!)
12 - The HL Abrams version 7.0 is already wired up for Heng Long's IR battle system (which I heard is inferior to Tamiya's). We will be installing the Tamiya IR Battle System at the same time we work on the A.I.
13 - Our Abrams already has the cannon recoil mod, but we will be further modding it to allow for increased cannon movement and firing while smoking.
14 - I have already installed a 360 turret mod. After some trial and error, I now have this working with cannon smoke and BB firing.
15 - The Cannon Barrel smoke mod is now installed and working with BB firing. (Pain in the a##!) (Pics to follow)
16 - I wired in the crappy FPV wireless camera system to the CITV sight for now. I will have to upgrade down the road so the A.I. has detailed sensor input. (Pics to follow)
17 - I will upgrade the tank to the MEP3 package, which is somewhat different from the SEP or TUSK packages found on current U.S. Army Abrams.
18 - I will be detailing the tank a little bit. I am not the best painter or airbrusher but since my son likes Warhammer 40K painting, we will try our best.
19 - I have ordered a modern Abrams tank commander resin figure. I will be repainting his uniform in a Marine Corps BDU cameo pattern.
20 - I will be adding some custom flags to the antennae.
21 - The only metal parts I will be using are the steel gears and the driving sprockets. I have seen numerous posts of people who own the "professional" models with metal wheels and tracks that then suffer cracks in their resin hulls. Part of the reason for this is less fatigue on the hull combined with longer running times per battery size.
22 - I have modified the top and bottom hulls to mate using magnets. Couldn't imagine taking out seven screws every time I needed to check the internals.
23 - I have modified the rear drive sprockets to run on bearings.
24 - The Abrams came with tension adjusters for the two front idler wheels, but I may run a Hennetec Idler system if needed (or custom make something similar).
25 - By far the hardest mod: I will at the end of this build install an Arduino board running a custom A.I. (machine learning) algorithm. After a learning process (training on hundreds of thousands of samples), we will enter our Abrams in IR battles and if successful, our Abrams will "hunt" down other tanks and kill them without any human control (while hopefully avoiding any human controlled tanks trying to kill us). We will see how our Abrams does against experienced (human) controllers. I am an electrical and neural engineer who works extensively with the mathematics of artificial intelligence algorithms, and I want to use this project to help educate my son.
26 - We may or may not be making custom "soft" BBs that leave a small (washable) mark when fired. Something I am curious to try.
If there are other mods I am missing, please fill me in. Our end goal is to end up with a pretty cool Marine Corps specific Abrams (even though it may not be historically accurate).
More detail if interested:
I am doing a Marine Corps specific Heng Long Abrams build and will probably need a bunch of guidance and help. I am the father of a small, gifted boy who is very mature for his age and who wanted to try an RC tank. I tried to get him to look at some of the great WW2 Panzer models but he wanted to try an Abrams. We would like to eventually enter our Abrams in IR battles against other humans but use a novel artificial intelligence system to kill their tanks without ours being "hit." (Meaning that our tank will require no human control from a transmitter. It will also "learn" from every defeat it suffers.) We also want to get BB firing to work with the cannon smoke mod (along with the barrel recoil and 360 rotation mods). I don't know a great deal about HL tanks or all the specific aftermarket parts you can buy for them but if anyone knows of Marine Corps specific Abrams parts or decals, please point me to them. (I would love to locate some 1/16th scale Marine Corps decals and the Marine specific eight-barrel smoke canister launcher if I can.) I will detail the "MEP3" part of my build a bit later. Some of the mods I have done or will be trying to do, include:
1 - I won't be adding too many metal parts to our Abrams because battery run times are longer for plastic and there will be less stress on the hull. (For my small son and I as beginners, I don't see a need to go with a $1500 all metal build.)
2 - I have already reinforced the resin hull with some aluminum struts.
3 - I will probably keep the HL 7.0 MFU for now because my small son isn't really concerned with say, advanced recoil features or turnable remote weapons stations. Eventually, when A.I. is working, I will have to mate the 7.0 to an Arduino (or other) board (or emulate it).
4 - I have already added a battery charging port accessible through the top hull (Pics to follow).
5 - I have upgraded the rear smoker unit. I may upgrade it further bc even though the M1A2 does not burn extra fuel to generate smoke, I would still like the feature for my son. My eventual goal is to get the voluminous smoke similar to what comes out of RC tugboats and such (may have to be modified since they take up so much room).
6 - I have upgraded the gear train to full steel gears running on bearings. It is not the absolute best option like those found in the RC Tamiya Abrams or full metal builds, but we don't have much weight to push around either.
7 - I have left the stock speaker unit alone for now. It has four levels and is more than loud enough for us to hear on the lowest level even from 30 meters away.
8 - I upgraded the battery to a 5000 mAh unit that is NIMH. Lipo is too much of a pain for kids.
9 - I cut away the battery box so that I can have a nice flat bottom to mount everything to. This allows more room for the 360 rotation mod. It also will allow for very fast battery changes if we need to.
10 - I purchased a Tenergy TB6-B charging unit to refill the batteries. (I recharge them at 0.5 amps very slowly over hours.)
11 - I will be custom modding the BB Firing unit to give the BB's about 25% more range. (And be able to have cannon smoke while firing the BBs!)
12 - The HL Abrams version 7.0 is already wired up for Heng Long's IR battle system (which I heard is inferior to Tamiya's). We will be installing the Tamiya IR Battle System at the same time we work on the A.I.
13 - Our Abrams already has the cannon recoil mod, but we will be further modding it to allow for increased cannon movement and firing while smoking.
14 - I have already installed a 360 turret mod. After some trial and error, I now have this working with cannon smoke and BB firing.
15 - The Cannon Barrel smoke mod is now installed and working with BB firing. (Pain in the a##!) (Pics to follow)
16 - I wired in the crappy FPV wireless camera system to the CITV sight for now. I will have to upgrade down the road so the A.I. has detailed sensor input. (Pics to follow)
17 - I will upgrade the tank to the MEP3 package, which is somewhat different from the SEP or TUSK packages found on current U.S. Army Abrams.
18 - I will be detailing the tank a little bit. I am not the best painter or airbrusher but since my son likes Warhammer 40K painting, we will try our best.
19 - I have ordered a modern Abrams tank commander resin figure. I will be repainting his uniform in a Marine Corps BDU cameo pattern.
20 - I will be adding some custom flags to the antennae.
21 - The only metal parts I will be using are the steel gears and the driving sprockets. I have seen numerous posts of people who own the "professional" models with metal wheels and tracks that then suffer cracks in their resin hulls. Part of the reason for this is less fatigue on the hull combined with longer running times per battery size.
22 - I have modified the top and bottom hulls to mate using magnets. Couldn't imagine taking out seven screws every time I needed to check the internals.
23 - I have modified the rear drive sprockets to run on bearings.
24 - The Abrams came with tension adjusters for the two front idler wheels, but I may run a Hennetec Idler system if needed (or custom make something similar).
25 - By far the hardest mod: I will at the end of this build install an Arduino board running a custom A.I. (machine learning) algorithm. After a learning process (training on hundreds of thousands of samples), we will enter our Abrams in IR battles and if successful, our Abrams will "hunt" down other tanks and kill them without any human control (while hopefully avoiding any human controlled tanks trying to kill us). We will see how our Abrams does against experienced (human) controllers. I am an electrical and neural engineer who works extensively with the mathematics of artificial intelligence algorithms, and I want to use this project to help educate my son.
26 - We may or may not be making custom "soft" BBs that leave a small (washable) mark when fired. Something I am curious to try.
If there are other mods I am missing, please fill me in. Our end goal is to end up with a pretty cool Marine Corps specific Abrams (even though it may not be historically accurate).