Re: IBU2U Turret connector
Posted: Mon Mar 13, 2023 5:44 pm
by martinmckinlay
Hi,
For further information here is my IBU ini file.
EngineOnOff=5;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
LightsOnOff=6;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
InertiaOnOff=0;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
SmokeOnOff=7;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
RemoteVolume=8;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
OptionalSounds=0;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
BatteryType=1;0=NiMh, 1=LiPo
BatteryCount=0;0=6NiMH/2LiPo, 1=8NiMh/3LiPo
TankType=3;0=Combat tank, 1=Recovery tank (Berge)
TankClass=3;0=Ultra light, 1=Light, 2=Medium, 3=Heavy
TsDirection=0;0=normal, 1=reverse
TsSpeed=50;Servo speed, min value 1, max value 100 (milliseconds) increasing value will slow down movement
TsType=0;0=normal, 1=360 deg. (continous rotation servo)
TsNeutralPosition=1500;Neutral position value, minimum value 1200, maximum value 1800 (milliseconds)
TsMinPosition=1000;Minumum position value, minimum value 900, maximum value 1500 (milliseconds)
TsMaxPositon=2000;Maximum position value, minimum value 1600, maximum value 2100 (milliseconds)
BsDirection=0;0=normal, 1=reverse
BsSpeed=1;Servo speed, min value 1, max value 100 (milliseconds) increasing value will slow down movement
BsType=0;0=normal, 1=360 deg. (continous rotation servo)
BsNeutralPosition=1500;Neutral position value, minimum value 1200, maximum value 1800 (milliseconds)
BsMinPosition=1000;Minumum position value, minimum value 900, maximum value 1500 (milliseconds)
BsMaxPositon=2000;Maximum position value, minimum value 1600, maximum value 2100 (milliseconds)
MrType=1;0=mechanical recoil, 1=mechanical airsoft
MrPulseTime=500;Duration recoil pulse, minimum value 100, maximum value 9999 (milliseconds) used only for recoil type 0
RsDirection=0;0=normal, 1=reverse
RsReturnMode=1;0=linear, 1=logarithmic
RsRecoilTime=250;Barrel recoil speed, min value 100, max value 9999 (milliseconds)
RsReturnTime=1000;Barrel return speed, min value 100, max value 9999 (milliseconds)
RsMinPosition=950;Minumum position value, minimum value 900, maximum value 1500 (milliseconds)
RsMaxPositon=2000;Maximum position value, minimum value 1600, maximum value 2100 (milliseconds)
InertiaInit=1;0=Inertia OFF, 1=Inertia ON (at start up)
InertiaType=6;1=Inertia curve 1, up to 6=Inertia curve 6
LightsInit=1;0=Lights OFF, 1=Lights ON (at start up)
TailLightIntensity=1;Value range 1 - 100 (%) set the brightness of tail lights
Flasher=1;0=Extendes signalling OFF, 1=Extended signalling ON
SmokeInit=1;0=Smoke generator OFF, 1=Smoke generator ON (at start up)
MinSmoke=30;Value range 1 - 100 (%) set the speed of proportional output with engine idling
MaxSmoke=100;Value range 1 - 100 (%)
GbType=0;0=Standard, 1=Clutch (Tamiya/DKLM)
GbCurrent=10;Value range 10 - 20 (Ampere) set current treshold for motor cut-off
GbSuperspin=50;Value range 1 - 100 (%) set superspin speed
GbPowerLeft=100; Value range 1 - 100 (%) set power feed to left gearbox motor / Tamiya-DKLM steer left-right
GbMinPowerLeft=10;Value range 1 - 100 (%) set minimum power feed to left gearbox motor / Tamiya-DKLM steer left-right
GbMaxPowerLeft=100;Value range 1 - 100 (%) set maximum power feed to left gearbox motor / Tamiya-DKLM steer left-right
GbMinPowerRight=10;Value range 1 - 100 (%) set minimum power feed to left gearbox motor / Tamiya-DKLM forward-reverse
GbMaxPowerRight=100;Value range 1 - 100 (%) set maximum power feed to right gearbox motor / Tamiya-DKLM forward-reverse
TrackRecoilTime=1;Value range 1 - 1000 (milliseconds) set track recoil duration
TrackRecoilSpeed=1;Value range 1 - 100 (%) set track recoil speed
TrackRecoilDirection=0;0=normal, 1=reverse set track recoil direction
GbReverse=50;Value range 1 - 100 (%) set reverse speed
BrakeSimulation=1;0=normal, 1=brake simulation
TgDirection=0;0=normal, 1=reverse direction of traverse gearbox
BgDirection=0;0=normal, 1=reverse direction of barrel gearbox
MasterVolume=100;Value range 0 - 100 (%) set maximum overall volume level
IdleLimitedVolume=80;Value range 0 - 100 (%) idle volume when other sounds are present
EngineColdStart1=EstartC_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
EngineColdStart2=EstartC_2.wav,100
EngineColdStart3=EstartC_3.wav,100
EngineWarmStart1=EstartW_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
EngineWarmStart2=EstartW_2.wav,100
EngineWarmStart3=EstartW_3.wav,100
EngineStop1=Estop_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
EngineStop2=Estop_2.wav,100
EngineStop3=Estop_3.wav,100
EngineIdle=Eidle.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
EngineRevving=RevUp.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
EngineRelease=RevDw.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
EngineStep1=Es01.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
EngineStep2=Es02.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
EngineStep3=es03.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
EngineStep4=Es04.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
Brake=RevDw.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
Squeak1=Sk06.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Squeak2=Sk07.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Squeak3=sk08.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Squeak4=Sk09.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Squeak5=Sk10.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
TurretEngineOff=Turr_off_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
TurretEngineOn=Turr_on_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
BarrelEngineOff=Turr_off_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
BarrelEngineOn=Turr_on_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Cannon1=90mm_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Cannon2=90mm_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Cannon3=90mm_3.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Mg1=MG_30_cal_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Mg2=MG_50_cal_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Mg3=MG_50_cal_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Hit1=hit_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Hit2=hit_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Hit3=hit_3.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Dead1=Explosion_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Dead2=Explosion_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Dead3=Explosion_3.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played
Rebirth=7th_Cavalry.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
Repair=repair1.wav;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
Slider1=US_voice_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
Slider2=US_voice_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
Slider3=US_voice_3.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
Slider4=Army_Roll.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz)
LowBattery=0021.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
BatteryCutOff=0022.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
Inactivity=0023.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
SystemReady=0024.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
InitCalibration=0001.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
EndCalibrationOk=0002.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
EndCalibrationKo=0003.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
4ChSound=0004.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
5ChSound=0005.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
6ChSound=0006.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
7ChSound=0007.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
8ChSound=0008.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
BarrelStickUp=0009.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
BarrelStickDown=0010.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
TraverseStickLeft=0011.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
TraverseSticKRight=0012.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
EngineSticKUp=0013.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
EngineSticKDown=0014.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
SteeringSticKLeft=0015.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
SteeringSticKRight=0016.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
Channel5Assign=0017.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
Channel6Assign=0018.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
Channel7Assign=0019.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
Channel8Assign=0020.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file