Re: No gun sound and elevation IBU2U
Posted: Sat Jan 13, 2018 3:37 pm
by tanker ed
These are my settings
EngineOnOff=5;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
LightsOnOff=6;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
InertiaOnOff=2;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
SmokeOnOff=0;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
RemoteVolume=7;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
OptionalSounds=8;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8
BatteryType=0;0=NiMh, 1=LiPo
BatteryCount=0;0=6NiMH/2LiPo, 1=8NiMh/3LiPo
TankType=0;0=Combat tank, 1=Recovery tank (Berge)
TankClass=0;0=Ultra light, 1=Light, 2=Medium, 3=Heavy
TsDirection=0;0=normal, 1=reverse
TsSpeed=20;Servo speed, min value 1, max value 100 (milliseconds) increasing value will slow down movement
TsType=0;0=normal, 1=360 deg. (continous rotation servo)
TsNeutralPosition=1500;Neutral position value, minimum value 1200, maximum value 1800 (milliseconds)
TsMinPosition=1000;Minumum position value, minimum value 900, maximum value 1500 (milliseconds)
TsMaxPositon=2000;Maximum position value, minimum value 1600, maximum value 2100 (milliseconds)
BsDirection=0;0=normal, 1=reverse
BsSpeed=20;Servo speed, min value 1, max value 100 (milliseconds) increasing value will slow down movement
BsType=0;0=normal, 1=360 deg. (continous rotation servo)
BsNeutralPosition=1500;Neutral position value, minimum value 1200, maximum value 1800 (milliseconds)
BsMinPosition=1000;Minumum position value, minimum value 900, maximum value 1500 (milliseconds)
BsMaxPositon=2000;Maximum position value, minimum value 1600, maximum value 2100 (milliseconds)
MrType=0;0=mechanical recoil, 1=mechanical airsoft
MrPulseTime=500;Duration recoil pulse, minimum value 100, maximum value 9999 (milliseconds) used only for recoil type 0
RsDirection=0;0=normal, 1=reverse
RsReturnMode=0;0=linear, 1=logarithmic
RsRecoilTime=500;Barrel recoil speed, min value 100, max value 9999 (milliseconds)
RsReturnTime=1000;Barrel return speed, min value 100, max value 9999 (milliseconds)
RsMinPosition=1000;Minumum position value, minimum value 900, maximum value 1500 (milliseconds)
RsMaxPositon=2000;Maximum position value, minimum value 1600, maximum value 2100 (milliseconds)
InertiaInit=0;0=Inertia OFF, 1=Inertia ON (at start up)
InertiaType=1;1=Inertia curve 1, up to 6=Inertia curve 6
LightsInit=0;0=Lights OFF, 1=Lights ON (at start up)
LightsBlink=1; 0= Lights blink, 1= Lights steady ON (headlights behavior when RX signal is lost)
MotorOnRadioOff=1;0=Engine shut down, 1=Engine remain Idle
TailLightIntensity=25;Value range 1 - 100 (%) set the brightness of tail lights
Flasher=1;0=Extendes signalling OFF, 1=Extended signalling ON
SmokeInit=0;0=Smoke generator OFF, 1=Smoke generator ON (at start up)
MinSmoke=30;Value range 1 - 100 (%) set the speed of proportional output with engine idling
MaxSmoke=100;Value range 1 - 100 (%) set the speed of proportional output with engine running
PwrSmokeMinTime0=2; Value range 0..10 (Sec.) set the OFF time for heater when engine is idling
PwrSmokeMinTime1=2; Value range 0..10 (Sec.) set the ON time for heater when engine is idling
GbType=0;0=Standard, 1=Clutch (Tamiya/DKLM)
GbCurrent=10;Value range 10 - 20 (Ampere) set current treshold for motor cut-off
GbSuperspin=0;Value range 1 - 100 (%) set superspin speed
GbPowerLeft=100; Value range 1 - 100 (%) set power feed to left gearbox motor / Tamiya-DKLM steer left-right
GbMinPowerLeft=10;Value range 1 - 100 (%) set minimum power feed to left gearbox motor / Tamiya-DKLM steer left-right
GbMaxPowerLeft=100;Value range 1 - 100 (%) set maximum power feed to left gearbox motor / Tamiya-DKLM steer left-right
GbMinPowerRight=10;Value range 1 - 100 (%) set minimum power feed to left gearbox motor / Tamiya-DKLM forward-reverse
GbMaxPowerRight=100;Value range 1 - 100 (%) set maximum power feed to right gearbox motor / Tamiya-DKLM forward-reverse
TrackRecoilTime=10;Value range 1 - 1000 (milliseconds) set track recoil duration
TrackRecoilSpeed=10;Value range 1 - 100 (%) set track recoil speed
TrackRecoilDirection=0;0=normal, 1=reverse set track recoil direction
GbReverse=100;Value range 1 - 100 (%) set reverse speed
BrakeSimulation=0;0=normal, 1=brake simulation
TgDirection=0;0=normal, 1=reverse direction of traverse gearbox
BgDirection=0;0=normal, 1=reverse direction of barrel gearbox
MasterVolume=100;Value range 0 - 100 (%) set maximum overall volume level
IdleLimitedVolume=80;Value range 0 - 100 (%) idle volume when other sounds are present
EngineColdStart1=EstartC_1.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineColdStart2=EstartC_2.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineColdStart3=EstartC_3.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineWarmStart1=EstartW_1.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineWarmStart2=EstartW_2.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineWarmStart3=EstartW_3.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineStop1=Estop_1.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineStop2=Estop_2.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineStop3=Estop_3.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineIdle=Eidle.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz
EngineRevving1=RevUp.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineRevving2=RevUp.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineRevving3=RevUp.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineRelease1=RevDw.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineRelease2=RevDw.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineRelease3=RevDw.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) random played
EngineStep1=Es01.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)
EngineStep2=Es02.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)
EngineStep3=es03.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)
EngineStep4=Es04.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)
Brake=RevDw.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)
Squeak1=Sk06.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Squeak2=Sk07.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Squeak3=sk08.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Squeak4=Sk09.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Squeak5=Sk10.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
TurretEngineOff=MT-turn-1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)
TurretEngineOn=AT-turn-1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)
TurretStartEngineOff=MT-start-1.wav,100; Tank start turning turret sound format or .wav (mono, 16 bit, 22050 Hz)
TurretStartEngineOn=AT-start-1.wav,100; Tank start turning turret sound format or .wav (mono, 16 bit, 22050 Hz)
TurretStopEngineOff=MT-stop-1.wav,100; Modern tank stop turning turret sound format or .wav (mono, 16 bit, 22050 Hz)
TurretStopEngineOn=AT-stop-1.wav,100; Tank start turning turret sound format or .wav (mono, 16 bit, 22050 Hz)
BarrelEngineOff=Turr_off_2.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)
BarrelEngineOn=Turr_on_2.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)
Cannon1=90mm_1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Cannon2=90mm_2.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Cannon3=90mm_3.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Mg1=MG_30_cal_1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Mg2=MG_50_cal_1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Mg3=MG_50_cal_2.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Hit1=hit_1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Hit2=hit_2.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Hit3=hit_3.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Dead1=Explosion_1.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Dead2=Explosion_2.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Dead3=Explosion_3.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz) random played
Rebirth=7th_Cavalry.wav,100;Sound file format or .wav (mono, 16 bit, 22050 Hz)
Repair=repair1.wav;Sound file format or .wav (mono, 16 bit, 22050 Hz)
Slider1=US_voice_1.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz)
Slider2=US_voice_2.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz)
Slider3=US_voice_3.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz)
Slider4=Army_Roll.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz)
LowBattery=0021.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
BatteryCutOff=0022.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
Inactivity=0023.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
SystemReady=0024.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
InitCalibration=0001.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
EndCalibrationOk=0002.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
EndCalibrationKo=0003.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
4ChSound=0004.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
5ChSound=0005.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
6ChSound=0006.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
7ChSound=0007.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
8ChSound=0008.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
BarrelStickUp=0009.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
BarrelStickDown=0010.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
TraverseStickLeft=0011.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
TraverseSticKRight=0012.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
EngineSticKUp=0013.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
EngineSticKDown=0014.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
SteeringSticKLeft=0015.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
SteeringSticKRight=0016.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
Channel5Assign=0017.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
Channel6Assign=0018.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
Channel7Assign=0019.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file
Channel8Assign=0020.wav,100;Sound file format .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file