Bulldog build

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wibblywobbly
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Re: Bulldog build

Post by wibblywobbly »

Just an example of the Bulldog with some very quickly hashed up sound files that I created for it (from a real Bulldog engine). It's running an IBU2 and a Visaton FRS7 speaker. The speaker isn't in an enclosure yet, so doesn't sound as good as should.

I overdid the setting on the reverse speed limiter, so will need to reset that to something a bit faster than a crawl.




Cheers

RobG
Tiger 1 Late
Panther G
King Tiger
M36 B1
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PainlessWolf
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Re: Bulldog build

Post by PainlessWolf »

W.W.,
Thanks for putting up the video. The work you have done really shows. You are right, the speaker will benefit from the enclosure but the added sounds and voice file package with the IBU2 really take this tank a quantum leap forward.
regards,
Painless
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philipat
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Re: Bulldog build

Post by philipat »

Nice video. Good work on the sound.
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wibblywobbly
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Re: Bulldog build

Post by wibblywobbly »

To be honest the sound file was pretty easy, mainly because I used to do them for my old Elmod systems so I knew what it was I needed to aim for and how to get there. The IBU processes sound files in a different way, but uses the same format, so it was just a matter of figuring out what I needed to do to adapt my source sound file to the IBU way of doing things.

It is swings and roundabouts, the IBU is way simpler, but as a by product it also restricts opportunities to do what the Elmod did. To 99% of IBU users this won't matter at all as they will use library sounds, the same can also be said of Elmod users.

As an example, the IBU switches between sound blocks depending on stick positions, this is evident when trying to use radio chatter. The voice gets cut off as soon as I move the stick back to centre. There is only one turret rotation sound slot that I can use so I get the same sentence every time I rotate the turret, or part of a sentence if I return the stick to centre.

The difference with the Elmod system is that I could have 6 different sounds on the turret rotation, and they would play randomly, as well as play to completion regardless of where the stick was. This meant that I could flick the stick sideways to start a sound block and it would play whatever I had in the turret rotation sound section, randomly, and carry on playing it until it finished.

Without going into technicalities, the IBU makes creating engine sounds much easier, the Elmod makes creating engine sounds rather more time consuming, but gives a better result.

I guess its the difference between 2 channel sound and 8 channel, it's also the difference between £100 and £140.

I still need to re-do the main gun sound, it cuts off too soon, I need it to fade out as the shell disappears into the distance. I could also make the gun louder by reducing the volume of the engine sounds.

I will get back to it at some point and finish it all off properly. :|

RobG
Tiger 1 Late
Panther G
King Tiger
M36 B1
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