Thanks a lot, Luke, for your help. It is much clearer for me now.
LukeZ wrote: ↑Sat Aug 30, 2025 6:30 pm
Hi Art, I'm not sure I understand the question exactly. But the Mini has three "Prop" inputs (proportional inputs). These are connected to the three Prop outputs on the TCB. The TCB doesn't give you direct control over those outputs - Prop 2 is not linked to an Aux channel, nor is Prop 3 linked to the sticks. You do not control the Prop outputs directly, the TCB controls them.
Sorry, I wasn't sure what 'Prop' stands for. For some reason, I thought it was direct output.
Prop 2 plays two additional sounds, which we've assigned to engine start and repair. it sends the appropriate signal through Prop 2 to play the engine start sound, likewise if you receive a "repair" hit.
Regarding the engine start sound, I assigned 'Engine -Toggle On/Off' to a 2-position switch as you recommended. So for now, it plays only the engine start sound, and I can't switch between engine start and repair sounds manually.
I'm not quite sure how '2d function 1/2' works on the Mini.
Do I need to use a 3-position switch to assign repair sound to Pos 3 (of 3)? Can it be played automatically after some event like 'Canon hit"? Can both Canon hit and repair sounds be played automatically as the sequence?
Prop 3 can play 16 sounds (or in our case 14, and the other 2 slots are reserved for volume up/down).
The TCB handles the sending of those prop signals to the Mini when those events are needed.The appropriate commands on Prop 3 are sent when those events happen. When you fire the cannon on the TCB, the TCB then performs all the actions related to cannon fire, which are numerous: flash, barrel recoil, tank recoil, IR, etc... but also in that list is the necessity of sending a special signal out Prop 3 to the TBS Mini so that the Mini will play the cannon fire sound, which the TCB takes care of for you....
The TCB then knows what to do for that event, and will send any signals required to the Mini...
If you want a second machine gun, just add that sound to slot 11 in TBS flash as it shows in the Wiki, then assign some trigger to the 2nd Machine Gun function in OP Config, and the TCB will take care of linking them. If you want a 3rd machine gun, you'll have to use some of the User Sounds and set up functions in OP Config to play and stop those.
Thanks a lot again! I wasn't quite sure what the '1st coder 12-Key' means and how it works. Basically, any function/event associated with relative sound will be played once triggered. Is it right?
For the light for a 3rd machine gun you'd have to use the Aux output or one of the General Purpose I/O outputs, if any of those aren't already being used for other things. There is no built-in function for a 3rd machine gun, so you'll have to assign multiple functions to a single trigger to handle the light and sound.
Regarding AUX output, I'm using a separate heat and fan smoker, so the air pump is connected to AUX.
I'm using the General Purpose I/O B port for the standard LED as a cannon flashlight. I'm planning to use I/O port A for the barrel smoker (as per OP wiki)
So, what would be the best way to set up a second machine gun light? Should I use Mini for it?
And there is a bit irrelevant question regarding OP sound card. Is it compatible with PJRC Teensy 4.0, and if not, are you planning to make it compatible? I would rather use OP sound card than the Mini.