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Re: Getting main armament and headlight working
Posted: Thu Mar 11, 2021 9:41 pm
by SimonCornes
john1970 wrote:If the BB gun has a microswitch attached you plug it into cn6 if it doesnt make a jumper and plug it into cn6 this will give you the gun fire sound instantly but the BB gun will still take time to wind up to get them working as they should you will need to replace the BB gun with 1 that has the microswitch fitted in the back of it
Hi John
Excuse my ignorance but by 'jumper' do you mean I should effectively join the two wires together?
Thanks
Simon
Re: Getting main armament and headlight working
Posted: Thu Mar 11, 2021 9:42 pm
by SimonCornes
Is this the same unit as fitted to a King Tiger?
Thanks
Simon
Re: Getting main armament and headlight working
Posted: Thu Mar 11, 2021 9:48 pm
by SimonCornes
jarndice wrote:A few points here, LEDs have two wires coming out the back,
One is longer than the other, knowing which is which will tell you which is positive and which is negative,
The Heng Long Version 6.0 control board has a light selector switch so merely plugging in to the correct socket will not work if the switch has not been activated,
Indeed most secondary services on the Heng Long version 6.0 MFU are switch activated so just because everything is plugged in does not mean it will immediately come to life, it has to be switched on.
I'm wondering if it might be a grain of wheat bulb? There are just two very thin wires coming into the hull so you can't tell if its an LED or not as it also shines through a slit so you can't see an anode and cathode either. I'm not sure what voltage it should run on. I might connect it up to a DC power supply unit with a couple of leads and then gradually turn the voltage up. If its an ordinary bulb then it'll start to glow, if its an LED then nothing will happen until I reach the operating voltage - but I don't know what that might be!! And I would then have to reverse the polarity and try again in case I had the anode and cathode swapped! Might be just easier to buy a new headlight!!
Re: Getting main armament and headlight working
Posted: Thu Mar 11, 2021 10:28 pm
by Tiger6
Should be a 3mm LED, failing that it might be an SMD LED? - either way be careful as they pop easily
Re: Getting main armament and headlight working
Posted: Thu Mar 11, 2021 10:39 pm
by SimonCornes
Tiger6 wrote:Should be a 3mm LED, failing that it might be an SMD LED? - either way be careful as they pop easily
Seems like they run on 3 volts anyway - 2 x AA's is convenient.
Re: Getting main armament and headlight working
Posted: Fri Mar 12, 2021 9:03 am
by Model Builder 4
Hi Simon,
Hi John
Excuse my ignorance but by 'jumper' do you mean I should effectively join the two wires together?
Thanks
Simon
What is referred to as a jumper is just a single wire/cable which is looped between the positive and negative outputs of the plug, hope this helps
Cheers,Lee.
Re: Getting main armament and headlight working
Posted: Fri Mar 12, 2021 9:09 am
by Tiger6
SimonCornes wrote:Tiger6 wrote:Should be a 3mm LED, failing that it might be an SMD LED? - either way be careful as they pop easily
Seems like they run on 3 volts anyway - 2 x AA's is convenient.
I used to think that too, until I popped one - the trick is only to touch the contacts momentarily, and not let the magic smoke out by keeping the LED lit for any length of time

Re: Getting main armament and headlight working
Posted: Fri Mar 12, 2021 9:24 am
by SimonCornes
I’m going to try a known working led in the circuit then I’ll know what I’m up against!
I made a ‘jumper’ this morning so I now have a very satisfying ‘kaboom’ !!
I don’t suppose I can do anything similar with a Taigen V3? I have a T34 with a recoil but no sound!!
Re: Getting main armament and headlight working
Posted: Fri Mar 12, 2021 10:43 am
by abramsky
Tiger6 wrote:SimonCornes wrote:Tiger6 wrote:Should be a 3mm LED, failing that it might be an SMD LED? - either way be careful as they pop easily
Seems like they run on 3 volts anyway - 2 x AA's is convenient.
I used to think that too, until I popped one - the trick is only to touch the contacts momentarily, and not let the magic smoke out by keeping the LED lit for any length of time

Jeez Guys
Sorry for thatt, but I just have to write it off before you burn all the LEDs and your MFUs...
...Why don't you just use the cheapest $ 4-5 multimeter
Here is how to test the LED's ( and diodes also ):
Edit: And you don't have to check the length of the feet in the mounted LEDs. You just do the same with the wires coming out of the LED. The LED supply voltage is 2-4V (3V on average) - depends of LED colour ( see the table below ). And usually this voltage is supplied from the MFU. To be sure, you can connect JST with two free cables and measure the voltage on the LED sockets (but without connecting the LED lights yet). If the voltage is within these limits (2-4V) you connect plus to + and minus to -. That's all. If the supply voltage is too high - solder the resistor using Mr. Ohm's equations. That's all.
WARNING! DO NOT TOUCH / SHORT THE WIRES COMING OUT OF THE MFU. TAKE THE MEASUREMENT ONLY WITH THE MULIMETER CABLES SET AT V DC (by touching each LED wire - one wire from the voltmeter).

- LED_FWD_Volts1.png (86.32 KiB) Viewed 2321 times
Re: Getting main armament and headlight working
Posted: Fri Mar 12, 2021 11:08 am
by Jofaur86
an LED (depending on the type and color) operates between 1.5 and 3 volts. It burns only after a voltage that is too high, never on a reverse polarity. Hence the presence of a resistance in series in order to limit the current if supply greater than 3 volts. the ideal for a test is to start with a 1.5 volts battery to make a test, and thus see the level of luminosity. And as indicated above, strongly advise the purchase of a multimeter, essential tool for our passion

There are many sites on the internet explaining how to use.