FRAG & HEAT Tips on Designing a Battlefield

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Panzerpaul
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FRAG & HEAT Tips on Designing a Battlefield

Post by Panzerpaul »

The following is a copy of an exchange of ideas between HEAT & FRAG, which was originally published on another RC tank forum in mid 2010, regarding how to design a battlefield. Hope it helps all of you to avoid some of the pitfalls we have seen. PP

FROM: Dana Lowell, CO of HEAT: Here is our club's contribution.

1. You need to first ask: What war front will the battlefield represent? And what time frame? Or will it be generic? For example, the Danville battlefield is France or Belgium, or maybe inside Germany, in late 1944 or early 1945, (but with no snowfall). Although there is a small corner we call "the Russian farm village" because of the thatched huts. Over the years we have played all kinds of battle scenarios on this field, from Dunkirk to Tobruk to Kursk to Cologne. Plus some post-war scenarios.

2. One thing to keep in mind is that there needs to be some natural line-of-sight barriers between the starting points of the good guys and the bad guys. Otherwise, as soon as you yell "Go!", someone will spam the entire area of the opponents!

3. Since you are outdoors, you need to consider drainage. I visited the Texas battlefield just one week after Hurricane Ike, and a couple new terrain features appeared after the storm!

4. A power supply is important for battery charging, so you don't have to tap into car batteries. And a sheltered workbench area for this stuff would be good.

5. Eventually, you might consider crowd control for the spectators and kids of the tankers. Yellow "Caution" tape works well to keep people from stepping on Rommel's defenses!

6. For security reasons, you cannot leave any model buildings outside. Kids will smash them with dirt bikes and burn your army men! So you need to determine a safe barn or garage to store all the structures between battles. If you had unlimited budget, you could run tall chain-link fence around the entire area. Even if it is in the safety of your own backyard, you still need to beware of dogs and cats leaving "land mines" in the dirt.

7. Before your club invests time and money into structures that benefit the entire group, you need to discuss ownership, a "pre-nup", so to speak. Because, as with any hobby or sport, some dude is going to get grumpy and what to take his toys and go home! So everybody needs to be clear on what belongs to the "home team" if splinter groups should happen.

8. Be careful not to build one "mountain" too high. This could become an unfair "sniper loft" where it is impossible to return fire into the apple fins of that sniper. All zones of the battlefield might have a moderate hill position that is relatively similar to other zones.

9. Frankly, I think you will find 40' x 40' to be a little confining. It doesn't look realistic for model tanks to be bumping barrels - when real tanks fought at a distance. So leave some "blank space" for your tanks to run. The Danville indoor field is 60' x 85', and sometimes there is no room to get your wingman at safe distance, and nowhere to hide from danger. The Texas permanent outdoor field is about 50' x 125', which is a little better, because two skirmishes can take place on opposite ends at the same time without crossfire. The Tamiya emitter shoots about 100 feet indoors and about 80 feet in sunshine, so you have room to expand your blueprint. I would suggest going to at least 40' x 60'. That way, two teams can form up at opposite ends of the long rectangle. This rectangle is the shape many competitive paintball fields have...not to mention soccer and football. It gives your platoon time to deploy into fire teams before making first contact. That first moment, as you roll out and watch what the enemy is doing over there, is one of the most exciting aspects of the sport!

10. And one final word of advice for the outdoor battlefield, as far as safety goes, is to be sure you have a flat and clear "sidewalk" around the perimeter of the field. Since RC tankers have their eyes on their tanks.....and the enemy tanks..then they have to be able to shuffle and side-step around the edges without tripping on a rock or tree root. Old hobby dudes could break an ankle! (Plus, what about wheelchair accessibility around the field, in case someone does break a leg!)

11. Have a series of "objectives" for tank platoons to capture. Maybe each of the four corners could have a valuable enemy strongpoint to capture during certain battle scenarios. One corner could be a radar installation. Others could be ammo dumps, factories, airfields, etc... You can get 1/18th scale ME-262 jets to hide in the woods as an objective. Or find a model rocketry geek with a V-2 rocket to borrow.

12. You could base your entire battlefield concept on scenes from your favorite war movies! Have an old wooden factory at the mouth of a railroad tunnel to blow the sh#t out of, like Oddball in Kelly's Heroes. Or a fuel depot on a hilltop to burn, like in the climax of "The Battle of the Bulge". Or build a battle-torn bridgehead like in "The Bridge at Remagen". Or a giant oil storage tank that you can knock over, like John Wayne did with a dozer in "The Fighting Seabeas. Or a big hotel with an anti-tank gun in the basement, like in "The Longest Day". Or a stone oasis to hold on to, like in "Sahara".

13. One tank location that I have never seen anyone attempt is the gigantic factory structures of the Stalingrad area. Build factories and warehouses that are two or three scale stories tall inside. Allow for tanks to safely pass through the structures within view of the RC tanker. These buildings might do best on the edge of the battlefield, so guys can actually look down through the bombed out roofs to position their tanks for surprise attacks!

14. Or, just do Kursk. Make your entire area into a series of rolling hills of "wheat". Cut tank defense trenches here and there, and have some "burning" farm huts. The hills would have to have enough pitch to hide your apple though. Or maybe a Ferdinand tipped up on it's side to hide behind...or the wing of a crashed Stuka or a small clump of trees....

FROM: Paul Howald, Co of FRAG:

We have had an outdoor field for over 10 years now, and have learned a lot in that time. The most compelling thing we learned is....BUILD INSIDE, NOT OUTSIDE!!!! And although we would like to accomplish this, it may not always be practical. For us there is no military museum close by with which to associate, so the only other choice is leasing a warehouse, which of course means somehow you have to pay a monthly rent. This may not be practical, so In the meantime, having a permanent outdoor battlefield is still a great option, and I would say its a "must" in order to maintain an active club.

Here are some other points for you to ponder:

1. Dana is right...40x40 is way too confining. Our field is 85x150 and it’s still not wide enough. If we did it over again, we'd make the width 100 feet. However, our space is constricted by natural features so it is what it is.

2. We edged our actual playing field with 4"x4"x12' pressure-treated landscape timbers. This initially worked well, but over the years the ends curled up on many and are now not flat. Doesn't look good and we sometimes trip. Go with RR ties or something that will not warp. We have a 6 foot chain link fence with 3 rows of barbed wire on top, all around the site. This was set 6-8 feet back from the landscape timbers, and the resulting pathway is covered in fine pea gravel for drainage purposes. Even though one might think the fence height and barbed wire would provide adequate security, we have still had someone climb over and steal our wooden bridges. We figure it was probably an adult who was building a Garden Railroad somewhere in the neighborhood. If we ever find the guy, he's dead ! @)

3. Our greatest challenge is site cleanup each time before a battle. We did not put down any weed barrier material and should have. Almost every time we have to get on our hands and knees and pull weeds. This takes a lot of time and even though we spray weed killer each spring, it doesn't totally solve the problem. We also must remove leaves, mostly in the spring and late fall. We were happy to have a lot of Cottonwood trees along the west property line because they blocked the sun, but they do create havoc when the leaves fall.

4. For 2-3 years we hauled all the setup items in every month. That got old and we had way too much, so we built an 8x20 ft shed inside the fence. Its about full now, but makes it very easy for setup and teardown. And yes we have had people try to break into it, but so far they have failed. These vandals are probably kids with nothing better to do....maybe they belong to the adult who lifted our bridges!!!

5. We built about 40 foot of wood work benches (24" deep), and covered the surface with plastic material to ward off water puddles and rotting. Only a couple have needed replaced so far. We should have built some kind of roof over this or a full enclosure, because every now and then rain will sneak up real quick and then we hustle like H...L to grab tarps to throw over the models, not to mention all the buildings out on the field. This is another very good reason to build inside.

6. We have no onsite electric or toilet facilities. Toilets are within a block at a community rec center which isn't so bad, but we still charge 7.2v batteries from 12v auto batteries. Buy an extra one to set on the work tables and keep it charged.

7. Our theme is Normandy 1944. We purchased about a 1000 plastic trees over the first 4 years and over time some have become brittle and faded. They are still useable, but we periodically have to clean the dead leaves from them and spider webs, and spray paint them green. We made hedge rows by taking 2x4s varying from 2-4 feet in length, painting them green, then stapling strands of Christmas garland in place and inserting a few trees into drilled holes. These assemblies are then buried in the ground end to end to make the outer edges of roadways for our bocage country. These roadways are about 2 feet wide.

8. We have a lot of hills (covered with the plastic trees) that block line of sight. They force tanks to drive around or over if there is a mountain trail. There is also the bocage country and then some open areas like the Russian steppes. We fight a variety of battles: One is "Defending the Village" in which case the hills limit line of sight firing so there is ample time for the attackers to navigate the area. The defenders set up first in the village with the attackers prohibited from watching, and then the attackers can choose any corner of the field from which to start. This means that sometimes the defenders are facing the wrong direction, and they are limited to moving and firing only after the attackers have reached a certain point or opened fire themselves.

I agree with Dana, be sure you have either no hills that are excessively high or just make a rule that no tank can shoot from the top, because this is certainly a disadvantage to all below. In theory a real tank probably could not drive up there anyhow because of all the trees to get thru.

Another game is "Open Battle".....in this case enemies start on opposite sides of the field but begin moving forward at the same time and may fire at any time. And we also play "Capture the Flag".....which is usually planted at each base camp, not in the village. This makes tanks drive clear across the field to attack. For all the games, we make the players stand behind the landscape timbers, but they can move around anywhere the wish. Occasionally a member will haul out a step latter and we have stood on the shed roof to run tanks, which proves a very interesting point......"the higher up the driver is, the easier it is to drive around the field".

9. Our field features include a main river with a couple side branches. The main fork is too steep for any tank to navigate, which forces the use of bridges, but the other side branches are "dry" and can be used to move around the battlefield. Bridges are cast in concrete, so we can walk on them when setting up or retrieving tanks. We have added a good number of Dragon’s Teeth to constrict where tanks may drive, and we made very small flags from 1/32 rod (4" long), bent with a short L shape from which hangs a German Land Mine symbol. These are placed at the defenders choosing, usually in the main area where tanks often drive. You'd be surprised how they disappear from sight when you are concentrating on driving around the field and hiding from the enemy. If you run over one....you are dead.....but the catch is...only if a defender sees you run over it. You'd also be surprised how many defenders forget where they put them and they become dead too, assuming an attacker saw them run over one.

10. In the early years we just put down G scale track (2.75" between the rail) for our railroad feature. This actually worked out to European narrow gauge in 1/16th scale and was not very accurate for Normandy. Last year we took it up and started to relay the track in European standard gauge size, which is 3 & 5/8s inches between the rail. This meant cutting the G scale track in half, nailing both sides to a long plywood board (5.5" wide) and filling in the center area with proper shaped wood ties. A nail gun is essential, as are a couple blocks of wood cut with grooves to hold the rails at the 3 & 5/8s" width.

11. Other features you might want to consider are a RR tunnel, lots of small stones here and there to create natural out-croppings, and lots of dioramas that can be moved around. We have cast sandbags and walls from resin and then glued these to 1/2' plywood boards in sizes vary from 12"x12" and up. Behind these walls and bags we glued soldiers, guns, boxes, cans etc etc., even Pak 40s and 88s. These dioramas can bet set at many different places on the battlefield for authenticity, but don't really enhance the shooting action, unless something like an 88 can be set up with an IR unit. This would be one way to have a visitor play in the game from the sidelines and maybe get them into the hobby. We also have cast long walls out of concrete in various designs. These are permanently installed on the field since they can withstand the weather. They create roadways that tanks can drive down, which of course also means they may get caught in there and can not escape easily if fired at. And the walls also enable a tank to hide behind them when firing.

12. The last thing I want to mention is that a couple years go we started casting concrete pads (3" deep) in the shape of each building outline (these are foundations in a sense). These were leveled with the earth which makes the structure set at a proper angle, and it also makes it easy to place a building as they only go on their respective pads. Around the pads we poured more concrete and made streets and sidewalks. Once poured and before hardening, we ran a home made tool over the concrete to cast in brick and cobblestone patterns. These are painted a light redish and yellowish color and it really enhances the feeling of a village.

To conclude, Dana and I hope all this gives you some good ideas, some useful tips and provides some warnings about what not to do. Feel free to post pictures of what you have done if any of our ideas were utilized. Paul and Dana
"Attack...Attack...Attack !! Always the best defense"
TankOCD
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Re: FRAG & HEAT Tips on Designing a Battlefield

Post by TankOCD »

Thanks for your time in writing this!
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