EngineOnOff=2;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8 LightsOnOff=4;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8 InertiaOnOff=1;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8 SmokeOnOff=3;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8 RemoteVolume=0;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8 OptionalSounds=0;0=NOT_USED, 1=UPSX_DIAG, 2=UPDX_DIAG, 3=DOWNSX_DIAG, 4=DOWNDX_DIAG, 5=CH5, 6=CH6, 7=CH7, 8=CH8 MotorOnRadioOff=0; 0=Engine shut down when the TX signal is lost, 1=Engine remain on with idle sound present when TX signal is lost BatteryType=1;0=NiMh, 1=LiPo BatteryCount=0;0=6NiMH/2LiPo, 1=8NiMh/3LiPo TankType=0;0=Combat tank, 1=Recovery tank (Berge) TankClass=2;0=Ultra light, 1=Light, 2=Medium, 3=Heavy TsDirection=0;0=normal, 1=reverse TsSpeed=20;Servo speed, min value 1, max value 100 (milliseconds) increasing value will slow down movement TsType=0;0=normal, 1=360 deg. (continous rotation servo) TsNeutralPosition=1500;Neutral position value, minimum value 1200, maximum value 1800 (milliseconds) TsMinPosition=1000;Minumum position value, minimum value 900, maximum value 1500 (milliseconds) TsMaxPositon=2000;Maximum position value, minimum value 1600, maximum value 2100 (milliseconds) BsDirection=0;0=normal, 1=reverse BsSpeed=20;Servo speed, min value 1, max value 100 (milliseconds) increasing value will slow down movement BsType=0;0=normal, 1=360 deg. (continous rotation servo) BsNeutralPosition=1500;Neutral position value, minimum value 1200, maximum value 1800 (milliseconds) BsMinPosition=1000;Minumum position value, minimum value 900, maximum value 1500 (milliseconds) BsMaxPositon=2000;Maximum position value, minimum value 1600, maximum value 2100 (milliseconds) MrType=0;0=mechanical recoil, 1=mechanical airsoft MrPulseTime=1575;Duration recoil pulse, minimum value 100, maximum value 9999 (milliseconds) used only for recoil type 0 RsDirection=0;0=normal, 1=reverse RsReturnMode=0;0=linear, 1=logarithmic RsRecoilTime=500;Barrel recoil speed, min value 100, max value 9999 (milliseconds) RsReturnTime=1000;Barrel return speed, min value 100, max value 9999 (milliseconds) RsMinPosition=1000;Minumum position value, minimum value 900, maximum value 1500 (milliseconds) RsMaxPositon=2000;Maximum position value, minimum value 1600, maximum value 2100 (milliseconds) InertiaInit=0;0=Inertia OFF, 1=Inertia ON (at start up) InertiaType=1;1=Inertia curve 1, up to 6=Inertia curve 6 LightsInit=1;0=Lights OFF, 1=Lights ON (at start up) TailLightIntensity=25;Value range 1 - 100 (%) set the brightness of tail lights Flasher=1;0=Extendes signalling OFF, 1=Extended signalling ON SmokeInit=0;0=Smoke generator OFF, 1=Smoke generator ON (at start up) MinSmoke=100;Value range 1 - 100 (%) set the speed of proportional output with engine idling MaxSmoke=100;Value range 1 - 100 (%) GbType=0;0=Standard, 1=Clutch (Tamiya/DKLM) GbCurrent=10;Value range 10 - 20 (Ampere) set current treshold for motor cut-off GbSuperspin=0;Value range 1 - 100 (%) set superspin speed GbMinPowerLeft=0;Value range 1 - 100 (%) set minimum power feed to left gearbox motor / Tamiya-DKLM steer left-right GbMaxPowerLeft=100;Value range 1 - 100 (%) set maximum power feed to left gearbox motor / Tamiya-DKLM steer left-right GbMinPowerRight=0;Value range 1 - 100 (%) set minimum power feed to left gearbox motor / Tamiya-DKLM forward-reverse GbMaxPowerRight=100;Value range 1 - 100 (%) set maximum power feed to right gearbox motor / Tamiya-DKLM forward-reverse GbReverse=50;Value range 1 - 100 (%) set reverse speed TrackRecoilTime=1;Value range 1 - 1000 (milliseconds) set track recoil duration TrackRecoilSpeed=30;Value range 1 - 100 (%) set track recoil speed TrackRecoilDirection=0;0=normal, 1=reverse set track recoil direction BrakeSimulation=1;0=normal, 1=brake simulation TgDirection=0;0=normal, 1=reverse direction of traverse gearbox BgDirection=0;0=normal, 1=reverse direction of barrel gearbox MasterVolume=100;Value range 0 - 100 (%) set maximum overall volume level IdleLimitedVolume=80;Value range 0 - 100 (%) idle volume when other sounds are present EngineColdStart1=EstartC_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played EngineColdStart2=EstartC_2.wav,100 EngineColdStart3=EstartC_3.wav,100 EngineWarmStart1=EstartW_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played EngineWarmStart2=EstartW_2.wav,100 EngineWarmStart3=EstartW_3.wav,100 EngineStop1=Estop_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played EngineStop2=Estop_2.wav,100 EngineStop3=Estop_3.wav,100 EngineIdle=Eidle.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) EngineRevving=RevUp.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) EngineRelease=RevDw.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) EngineStep1=Es01.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) EngineStep2=Es02.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) EngineStep3=es03.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) EngineStep4=Es04.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Brake=RevDw.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Squeak1=Sk06.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Squeak2=Sk07.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Squeak3=sk08.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Squeak4=Sk09.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Squeak5=Sk10.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played TurretEngineOff=Turr_off_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played TurretEngineOn=Turr_on_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played BarrelEngineOff=Turr_off_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played BarrelEngineOn=Turr_on_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Cannon1=88kwk36_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Cannon2=88kwk36_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Cannon3=88kwk36_3.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Mg1=MG34_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Mg2=MG34_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Mg3=MG42_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Hit1=hit_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Hit2=hit_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Hit3=hit_3.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Dead1=Explosion_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Dead2=Explosion_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Dead3=Explosion_3.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) random played Rebirth=7th_Cavalry.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Repair=repair1.wav;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Slider1=Ger_voice_1.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Slider2=Ger_voice_2.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Slider3=Ger_voice_3.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Slider4=preus.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) LowBattery=0021.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file BatteryCutOff=0022.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file Inactivity=0023.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file SystemReady=0024.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file InitCalibration=0001.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file EndCalibrationOk=0002.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file EndCalibrationKo=0003.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file 4ChSound=0004.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file 5ChSound=0005.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file 6ChSound=0006.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file 7ChSound=0007.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file 8ChSound=0008.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file BarrelStickUp=0009.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file BarrelStickDown=0010.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file TraverseStickLeft=0011.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file TraverseSticKRight=0012.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file EngineSticKUp=0013.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file EngineSticKDown=0014.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file SteeringSticKLeft=0015.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file SteeringSticKRight=0016.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file Channel5Assign=0017.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file Channel6Assign=0018.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file Channel7Assign=0019.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file Channel8Assign=0020.wav,100;Sound file .ibu format or .wav (mono, 16 bit, 22050 Hz) Do not delete either name or memory sound file